Backrooms wiki fandom - The home is a 3-bedroom, 1.

 
Entity 58, &x27;The Sleep Paralysis Demon&x27;, or even &x27;The Demon&x27; is considered one of the least understood entities within The Backrooms as it is a relatively harmless yet disturbing sleep phenomenon experienced by a small percentage of people in The Frontrooms. . Backrooms wiki fandom

The Eclipser has been described as an 8&x27;4 inhuman monster that tricks wanderers into believing they must listen to it to find an exit from Level 82. 6 is a sub-level in between Level 9 and Level 10 of the Backrooms. Joke tales for An Encounter. The Hydrolitis Plague of Level -51 can be found in stagnant, septic, and stinking pools of toilet, sink and tub water; and the dozens of partially accessible flooded basements. The architecture of the tunnels consists of bricks in the upper half, and stone in the lower half. The Backrooms is a strange place, but it&x27;s the gateway to our True Ending. The walls, ground, and roof of this level are constructed from an incredibly sturdy material. , featuring the window entity above the first nightstand in Miranda&x27;s room on Level -182. Fandom Backrooms WikiFandom. It also has glowing cracks within the room, and has been rumored to be a void. They were eventually allowed to use the recreation rooms as they accepted their situation and was able to move on. The Backrooms are an online fiction originating from a creepypasta posted on a 2019 4chan thread. Backrooms is unlocked at level 10, and can only have the Archiver and the Partygoer monster types, which are exclusive to the maze type. Scattered across this vast expanse are structures that exhibit a haphazard distribution. Although possessing houses deriving from such a wide range, buildings in Level 39&x27;s town appear uniform and well-preserved. Description. Level 0 . One may observe a luxury of furnished bars and intact bistros cluttered together. The cold air flow pass and the light seeping into the dark corner. The level has a climate of a warm summer day, with a mean. Drowning in a pool sends you to level Level 139. And just like that, it ended. While the flooring, wallpaper, and ceilings vary, each space possesses the same dull. This page is restricted; please enter valid credentials. The Dawn Wars begin. Soon enough, I found myself right in front of the door. Before it was the Escherian Stairwell, it was an Endless Ending; before that, it was the True Final Level. The factories are all interconnected with one another, with no actual exit to the outdoors. Capillum Aethertemptor typically occupies dimly lit and uninhabited spaces. The level is a single room with no doors, and has a screen showcasing the loading symbol this level is iconic for. 6, also referred to as &x27;Foggy Suburbs&x27; and &x27;Beyond the Misty Suburbs&x27;, is an infinite suburban area with American architecture. It was our meaning, our lack of meaning, and everything in between. However, the specter of his history constantly pulls him back, preventing him from moving forward. Occasionally, one may uncover lakes and cabins within the woodland. Level 1. When greed goes beyond thin golden coins and little papers of green. The B. The Movie Incident is the beginning sub-level of the Corrupted Instability. But every level can have new life breathed into it. Several reports assert that approaching a random residence in Level 9 has an excessively low likelihood of advancing to this level, while this allegation is pending verification. These sets of winding corridors seem to extend on endlessly, without any clear pattern or order, and all halls on this level all curve slightly. You can search the. Due to the absurd amount of entities on this level, it is advised to find an exit as quickly as possible. The forest-clothed peaks rise majestically into the sky. The harbor appears to be very large, as several expeditions have shown no barriers in either direction. The Factory is regarded as a colossal series of statically erratic and passively hazardous industrial chambers and hallways. Level 0 is the 1st level of the Backrooms, being the first location that most wanderers will initially find themselves in. The bridge itself spans approximately 3. MODERATOR I appreciate you for coming here to receive critique. Level Big Number is an unconfirmed level with no real information. The true form of Spoggors. Even those in power do not hesitate to spread their own lies. Level 994 is the 995th level of the Backrooms. Further investigation of the height of the level is impossible. The landscape may vary moderately in size, scope, and sea level but would still follow the strict overall design. 1, Dr. Some bit of me was reconsidering if this was a good idea. It is currently in-game. A supposed photograph of Level 83. Due to the fire and smoke in the level, the lack of oxygen becomes an immediate issue one must remedy. While the house on the outside looks like any ordinary home, on the inside there seems to be more rooms than shown and the house has the layout of a mansion or a large estate. The liquid is known to cause severe, prolonged suffering in wanderers who have only had the slightest touch with the liquid. An image of Level 768 upon entrance. 28 million square miles), making it slightly larger than India, a country in Terra of the Frontrooms. The modern definition of the word Xenophobia was to describe (unfortunately) the fear of strangers or foreigners. Level 0 is an expansive non-Euclidean space, resembling the back rooms of a commercial building. Description. Level 162, otherwise known as "Ommetaphobia", is a frigid and dark forest covered in snow, winter attire is recommended as the level maintains a constant temperature below freezing. However, the specter of his history constantly pulls him back, preventing him from moving forward. Fandom Backrooms UTC. Level 4 The Backrooms 4 Level 4 . His entire form, save for the eyes, are silhouetted in pitch black. 4 of the backrooms is an infinite, cave-like expanse of what seems to be made up completely of flesh. Object 50, scientifically referred to as Capillum Aethertemptor, are thick strands that imitate the texture and appearance of human hair. I don&x27;t know if these damn things are plural or an illusion created by the level, but the only. Level 179 comprises a complex of interconnected chambers suspended within empty space. Object 44 (a. The circumstances which cause the presence of Entity 14 in a specific region are unknown; however, levels taking place in an outdoor area bear higher chances of having an Entity 14 present. Level 234 is the 235th level of The Backrooms. There is no Room 666. WikidotFandomWikidotFandom Wikidot. The fandom wiki is the most popular and recommended, while the wikidot wiki has some issues. The circumstances which cause the presence of Entity 14 in a specific region are unknown; however, levels taking place in an outdoor area bear higher chances of having an Entity 14 present. The level supposedly carries an eerie feeling and instill feelings of despair and tension among wanderers who enter it. 2023 2 23 Fandom Backrooms Wiki 2022 12 1 The Backrooms 2022 TheBackrooms2022. Posters can. The level also contains large hangars spanning hundreds of kilometers, where more containers are stored. The Hydrolitis Bacterium) is a bacterial infection notoriously associated with Level 37. Backrooms Wiki Fandom ""VIEW FULL SITE. A person traveling an extensive distance from their previous building may notice that the asylum replicates the layout of the primary structure, adhering and. The location, from what I can see, is monotone-yellow with an unbearable stench. Project-034, nicknamed "Schrdinger&39;s Cat", is a project dedicated to studying the phenomenon behind paradoxical objects and phenomena, and their interaction with living beings. Backrooms Wiki is a FANDOM Lifestyle Community. Level 102, otherwise known as "Freshwater Abyss, " is a, presumably infinite, concrete structure filled with potable water, which can be drunk without any fear of ailment or dangerous material, thus making Level 102 a fairly safe and frequently visited level, often used to acquire clean water. Level 249 &39;s interior is filled with random assortments of furniture that would normally be found in the Frontrooms, to the extent that rooms can become impassible due to the nature and placement of these objects. Small fields littered with rusted farming. A sketch of the bar drawn by Auburn Williams. My feats were in vain; going even further felt impossible as my feet dragged across the empty terrain, desperate for water or food, or even better, an exit. Backrooms Wiki Levels 600-699. Asset 65 represents a relinquished industrial port, lined with barren drydocks and empty storehouses. The strange titles will be explained later. The level contains a large number of seemingky endless party rooms, with wallpaper and. It is unsure how this construct was created, but it is vital for long distance navigation. Level 338. Backrooms Wiki. A photo of Level -108. . The Backrooms&x27; windows are often sources of fear, anxiety, apprehension, and uncertainty as they can lead you to salvation or destruction. The layout of Level 726 consists of corridors with green flooring, a ceiling with square lights, and white half-wavy walls with small bits of wood in between. Level 92 is a sprawling deciduous forest that goes on for miles. 95, Haze will begin to chase after the wanderer; their speed remains the exact same during the chase. Colors such as green, yellow, blue, and purple are the most common. All because of man's constant thirst for strife. A wide-lens image taken of the racetrack. We are still working on creating pages for items and entities, so if you would like to help you are. It has an array of trypophobia-inducing holes that anomalously afflict surrounding lifeforms with extreme stress and fear. The coat itself. The project materials are as follows 1 cat, of any breed or species. However, by the second day, one might notice small flakes of gold on their skin, along with yellow-ish rings forming across their fingers and thumbs. Clocks float everywhere but are motionless. They are thought to be a highly advanced interdimensional civilization that came across the Backrooms. The Unit is a secluded location in the Backrooms that holds discarded objects within its wooden confines. The Frontrooms The Backrooms The Backrooms The Frontrooms . The cold and metallic interior of the large station extends for an unknown distance in all directions. Level 699 is a safe haven that has achieved a mythical status, only known through rumors and old legends before the discovery of the azure pools on November 18th, 2015. He is the main reason pe ople should not turn on the lights when in this level, as he can somehow sense when a nd where the light is on in the level. birds are scarce in diversity and are. One of the most notable features of this level is the unique layout of its rooms, which consist of suites rather. Level 4 The Backrooms 4 Level 4 . Object 99 "The Bridge". Level 88 consists of an extremely large dining restaurant which loops around an enormous aquarium filled with countless sea creatures from the Frontrooms. View Mobile Site Follow on IG. The ATLAS has also been. Level 793 is a somewhat large, neon-themed theme park that spans 2,750 square miles in a circle (29. The main entrancestarting area of the castle is full of Facelings dressed in medieval-style clothing who, despite the bitter cold, seem to not be affected in any way. Many The phenomena occurs on a myriad of levels. This level's oceans are never dragged in, nor are they moved out. Level 156, also known as "The Under-Structure," is a series of erratically segmented passagewaysmany individuals misinterpret and mistakenly name it "Under Construction. Betrayed by his court advisor and even his own son, who imprisoned him in Tartarus, Argus currently seeks revenge. After around 10 minutes in Level 0. The level&x27;s color remains around constant, all variations of yellow; this color scheme no matter where or far one travels. Its physical appearance is indistinguishable from that of the Fushimi Inari shrine, though accompanied by slight anomalies and bewildering geometry. Fandom""VIEW FULL SITE. Upon entry, most wanderers tend to find themselves next to an infinite long wall made out of white drywall. There is a low thunderous rumble permanently echoing throughout the cloudy nebula and a light aroma of a concoction. A base that has formed smaller bases all around Level 600. Level 275, or "Motor City" according to M. Throughout the level, one can find coffins buried in walls, random skulls of various shapes and sizes, rooms with unmarked gravestones, and rooms blocked off with large, metal doors. Level -181 is the 181nd negative level of the Backrooms. In direct opposition to Level 6, the light sources here make it practically impossible to navigate through the sub-level. This exit is very difficult to find, as only one person was able to find it; it is. Their presence in a level can be distinguish by tangerine font. Level 699 is a safe haven that has achieved a mythical status, only known through rumors and old legends before the discovery of the azure pools on November 18th, 2015. They are intelligent and can effectively communicate with humans speaking fluent English and French. Level 748, has a ton of rooms. Fandom""VIEW FULL SITE. Independent of an entrance point, the wanderer will always start at Sub-Level 1. One constant that is seemingly. Slashers are undead entities that take many forms and vary wildly in appearance, intelligence level and threat level, two qualities that all Slashers have in common is their creation and omnigenocidal nature. Hikan-Teki is a spirit-like entity that stands around 6 feet tall; their habitat is exclusively Level 142. The Mail Carrier can be seen in the Backrooms retrieving lost diaries. The Scourge is a being of significant and frightening strength, possessing the appearance of a disgustingly disfigured and decaying goat-like humanoid. It was taken sometime in 1981, though the exact date is unknown. 7&176;F); wanderers should take precautions to prevent hypothermia. There is a square courtyard in the middle of the level and a glass skylight above. Mortis Abelson is an enigmatic entity found within The Backrooms. 5 or The Fragmented Halls is the sub-level between Level 4 and Level 5. Level 898 is the 899th level of the Backrooms. The term "Fandom User" is used interchangeably in reference to one of the 4 different types of Exitodus. Level 990 appears to be a string of caves and mineshafts, overwhelmed by cobwebs, moss, and algae, giving the impression of an ancient, overlooked cavern of unclear origin. The disasters in this level are usually very dangerous and can range from simple tornadoes to fatal heavy rainstorms. Level Twitter appears to be a small, dirty room where every person is in a different room. still occasionally sends drones into the level in hopes of finding out more information about it, even including how to. Level 143 is a large desert landscape, with many masonry structures filling the landscape. Level 92 is a sprawling deciduous forest that goes on for miles. The mulch of the level is devoid of any microbial lifeforms or decomposer capable of causing rot in the mulch; no lifeforms or entities are present on the level at all, effectively making it sterile. They admit that their retrieval rate tanks to a depressing 2 - 5 upon searching Level 6. 8&176;C (28. They describe themself as an Onry, a type of Yrei from Japanese folklore. Level 37, commonly referred to as the Poolrooms, is an expansive complex of interconnected rooms and corridors slightly submerged in undulating, lukewarm water. Perhaps this is my salvation. Level 78, in general, is sparsely populated by individual suburban buildings, structures, and strange mushroom-like entities. Upon entering this level, one will. Level 363, also commonly named as Outside the Windows, is the 367th level in the Backrooms. The walls are mostly white, but in some areas they can be various shades of pink. More Backrooms Freewriting Wiki. The threats are tears in the imagination that in turn break those who enter. 97 is an expansive level with an appearance of a lake. It is theorized that this entity is more abstract than most organisms in the Backrooms, potentially taking the form of a living location accessible from or able to move between different levels. There is a small chance that you will find a bike or even a rusty car to. However, there are some reports that indicate that Skin-Stealers may be present in this level. A user in the Discuss section has redirected me to you. Level 201 is a glamorous and unstable supermarket. The landscape may vary moderately in size, scope, and sea level but would still follow the strict overall design. 10. To exit just walk the 500 miles or try to find a golden dor in any of the houses. Description. There is a Room -1, despite there being no other negative numbered rooms. The temperature of the level ranges from -1. The Attic is an anomalous location within the Backrooms. Level 60 is the 61st level of the Backrooms. White Backshrooms are observed to slightly improve the users mood and a decent boost in energy when. They are capable of complex thought, higher learning, tool use, language communication, and a plethora of other intellectual capabilities. The level is divided into 3 areas and each area is quite dangerous. " Glitched Levels " denote distinct sectors within The Backrooms characterized by anomalous distortions and irregularities in their environment and the level as a whole. Keep forgetting about Level 0 screwing up the whole numbering system. To solve the maze, the player must have entered the You room from the Lobby, then go to Will, make its way to Never, and finally enter the hole on the rightmost side of the Escape room, which leaded to Me and to the maze exit. Each area of the level varies greatly in size and structure, ranging from uniform pools and hallways to more open, abnormally-shaped areas. "Maria" is a partial faceling child who has been found wandering numerous levels of The Backrooms. A rare image of a group of Kats playing in a winter-like level. The temperature in this free-falling space is between 58&176;F - 71&176;F (14. Level 234 is the 235th level of The Backrooms. One can access the exterior, but the surrounding houses are confined and bordered, preventing anybody from getting further. With Shrek of course. There is no certain, reliable description of Level Alpha-Omega, even in the ancient myths. Level 307 resembles an abandoned movie theater from the 1990s. The purported wielder of the Jawbreaker is an entity known as The Scourge. While not necessarily more dangerous, these places generally ignore the rules of normal levels in the Backrooms, sometimes feeling like. Level -32 is an &x27;intriguing&x27; level within the backrooms that offers a retro 1920s-style amusement park experience. The Deep End is widely considered as one of the deepest level in Backrooms history, with a length of over 50,000 feet (15240 meters), it seems to be an. The tiled floor is also covered in a very thin layer of water and is. If you need help creating an article for a stage, go to Stage Template. Level 18. If you don&x27;t suffocate fast enough, your lungs will begin to dissolve from the smog. Level -511 is a survival-themed escape rooms game show hosted by Me Your lovely host, Kill Streak Kim The game show's title is Escape Rooms Forget Me Not The level starts in a lit, blue game show stage in front of a live audience. Level 18. According to the provided images, Level -182 consists of the inside of a young girl's bedroom shortly after dusk. Level 36, frequently referred to as "the Airport" or the "Desolate Terminal," is a vast airport terminal building that stretches indefinitely. Any wanderers within levels classified as Class Psi are susceptible to be easily driven mad, and by extension, fall victim to the wretched cycle. Some rooms. The lights that shine in this hotel tend to flicker every so often, leaving some areas in total darkness. When entering these holes, one will be sent to a small hallway, which resembles a claustrophobic cave, after traveling through these caves, one will end up in. A photographic shot taken in Level 290. . Level 370 contains an alarming amount of trees, more than one can find in regular jungles. The Backrooms. Entity 58, &x27;The Sleep Paralysis Demon&x27;, or even &x27;The Demon&x27; is considered one of the least understood entities within The Backrooms as it is a relatively harmless yet disturbing sleep phenomenon experienced by a small percentage of people in The Frontrooms. Level Theta, known as " The Underground ", is an infinite interconnection of pristine white corridors and pathways. The level mainly consists of lobbies, pools, dining rooms, libraries, bedrooms, arcades, nightclubs, and many more. A disgusting odor permeates from these holes, thought to be the scent of rotten pineapple and seawater. Click here to go to the Level List. Backrooms Wiki. Hello, my name is Brian Xavier, and I am possibly the luckiest man alive. Red mushrooms containing several eyes are known to grow from the ground within Level 162, which should not. Rink&39;s reminiscence. A user in the Discuss section has redirected me to you. Ambience of Level 39. Every lie, every truth, every corner, every wall, every Entrance, every Exit, every Entity, every Level. An artist's interpretation of what the Anomalous could look like. It was the same explanation as the mysterious Zanetti tourist train disappearance in 1911. Level 11. Its surface is made out of stone and is covered in a thin layer of man-made waste, moss, dirt, and debris. Being close to this entity for extended periods can cause certain mental deteriorations, which can be severe. Oriental is a peculiar area in Level -96 that resembles a Japanese pagoda but is extended out into a long hallway. It knows how despite what you call "Level 0" and it is a PART of the Backrooms. Her right eye is missing, and the right corner of her mouth is incomplete. Level 300 has a fully working day-night cycle, identical to the one in the Frontrooms. A sub-sector within Level 102. The location itself is unusually distorted, with walls thicker than they should be, windows on the floor, lights hanging lower than they should, and its. Backrooms Wiki. Level of the Backrooms. Although most would say that this level would be linked to The. Level 16, often known as " J. But to get there, you will have to descend back into the hell of the Backrooms. 3m by 11. Object 44 (a. Welcome to the Liminal Isles Situated in one of the most famous levels of the backrooms, this park will have some of the most crazy, paranormal rides of your life But don&x27;t worry if you&x27;re up for a more chill vacation. Level 101 is a two-story mansion situated atop a hill, resembling a large house from the. Trackers claim their retrieval rates for wanderers in the Voidic Woods of Level -777 is 97. August 1907. The Backrooms A typical depiction of the Backrooms, digitally rendered The Backrooms are a fictional concept originating from a creepypasta posted on a 2019 4chan thread. The Factory is regarded as a colossal series of statically erratic and passively hazardous industrial chambers and hallways. The ERC has a number of outposts and laboratories stationed throughout the Backrooms. It is nearly impossible to enter, requiring numerous difficult steps with limited entry from either dangerous or other Backrooms levels that are hard to enter. Level 997, also known as "The Neon Mall", is an infinite, non-Euclidean dead mall. Although this description varies based on several things, sometimes things in appearance (gender, nationality, haircut, and parent influence. Its temperatures invariably, yet arbitrarily, quiver between -5 and -10C (23-10F), and such conditions can oscillate between these limits within the extent of half an hour. It can usually be found following random explorers. The sky is utterly devoid of stars, a moon, or any other visible celestial body. Mirrors are dangerous entities resembling ornate mirrors. 1 Level 217 is the 218th level in the Backrooms. The Building. The land area is about 54,500sqkm and consists of cemeteries, graveyards, mausoleums, crematoriums with columbarium walls, and catacombs. Level 37, commonly referred to as the Poolrooms, is an expansive complex of interconnected rooms and corridors slightly submerged in undulating, lukewarm water. 971 the freak, hypno pussy gaze

It is fairly dangerous and dark. . Backrooms wiki fandom

Level -97 simulates a town from the late 2000s during the winter, as. . Backrooms wiki fandom harley davidson of asheville

, also referred to as Class Psi, is class designation for levels with the primary threat being any form of mental hazards. Wretches are almost always hostile, but their behavior otherwise varies wildly. At first, this level might seem safe due to the visible lack of entities, but do not be. However, the ever-so claustrophobic seem to show a slight resemblance to those of the latter. > EX-2 is a mirror of Level 5, resembling a old hotel of some sort. View Mobile Site Follow on IG. 1 Level 88 is the 89th level of the Backrooms. No safe exit of the level was confirmed so far, so information about it is sparse and somewhat dubious. The Blue Space is an anomalous location that is composed of five interrelated sub-sections accompanied by the setting of blue colours. The first floor consists of a reception center, with a waiting place full of chairs made of blue plaid fabric, where a mythological creature. Level 223, or simply "Operations," is a massive structure with interconnected halls and rooms that resemble hospitals found in The Frontrooms. The Backrooms. Currently, there are 4 generally recognized. Instead, it stretches for a few miles onward before reaching. Throughout the level, one can find coffins buried in walls, random skulls of various shapes and sizes, rooms with unmarked gravestones, and rooms blocked off with large, metal doors. Click here to go to the Level List. He is the main reason pe ople should not turn on the lights when in this level, as he can somehow sense when a nd where the light is on in the level. Connected by doors that lack a knob, the rooms of Eternal Disappointment are usually empty, save for the rare occurrence of a small space adorned with an. At times, a female Entity 16 partakes in the act of mating with males to conceive an offspring, or "Undead," the scientifically recognized term for a juvenile Undying. SPaG stands for "spelling, punctuation, and grammar. Level 189 resembles a barren, foggy wasteland. Level 398 is filled with a. The Backrooms. 22m) wide. Level 68 resembles an empty restaurant, with nearly no dcor present. The Backrooms&x27; windows are entities of mimicry that assume the form of any non-anomalous window. This building's floor layout does not change despite having anomalous properties. The houses are typically small or medium-sized, though fairly large houses may occasionally be spotted. Oh I forgot to mention that if you play again after that and win again, I'll let you into any house in which you live in The Frontrooms. An Image of Level 74 found during an expedition of the level. A singular class would not work to define a level of this nature, so a Class Variable. Level 912, also known as "For Old Times Sake" is an eerie, disturbing level. Its surface is made out of stone and is covered in a thin layer of man-made waste, moss, dirt, and debris. Although most would say that this level would be linked to The. The first known image of Level 597. . Extensively the aquatic levels are known to be hazardous because of the unorthodox fluids incorporated within them. Rebellions against the Empyreans by their client races begin in earnest, leading to the loss of several Artifacts. Any food items within the level belong to several brands known to exist in , with slight alterations; for example, a beverage may be labeled "Valley Dew" rather than its counterpart "Mountain Dew. Unlike Level 1, this level cannot be inhabited. 4 predominantly has features similar to its parent, featuring bleak hallways, electrical machinery. Level 715 consists of three main areas and three sub-areas areas. It displays itself as an infinite complex that mimics the architecture of a mid 2000&x27;s-ish movie theatre, composed of pale-yellow uncleaned walls with posters on said walls depicting movies originating from The Frontrooms and red patterned carpet floors. The Backrooms are a spatial anomaly outside of standard reality. officials, appears to be an abandoned automotive plant. He spends most of his time in The Forgotten Throne, watching over his domain. Level 115 at NightTime, took by a Wanderer found in the Level. An extensively aged man lay chilled in a shabby hospital bed whose sheets droopily fell to the grungy white tiles below. Enigmatically, no buildings or noticeable structures can be discovered throughout the area. The "Watcher's" main behavior is actively seeking out wanderers to turn into Wretches, before feeding on them. It is generally. It is composed of infinite sets of bright hallways, with red lockers lining the walls, with said walls being only slightly aged, yet covered with dust. Entity 33, AKA The King of Normality, is a powerful entity of contradicting nature. A maze that served as a tomb for thousands upon thousands of men and women, trapped forever. Community content is available under CC-BY-SA unless otherwise noted. The landscape of this level has led wanderers to characterize it as &x27;alien&x27; and &x27;otherworldly&x27;. One of the best-known examples of the Internet aesthetic of liminal. - Base Singularis. Caius Taggert, or "The Party Host" as he's referred to by most wanderers, is a human male infected with Sanguine Festivus. Backrooms Wiki. One method to exit Level 72 is by finding a stylish garden, then noclipping through the soil of blossoming flowers. The Worst Fate, also known as "The Bad Ending" or "The Inevitable Fate" is a theoretical level, it is treated as a mere myth by many but is considered a Boundary by people who are part of Project N. Each of the factories has different settings and atmospheric qualities; for example, one of the factories can have more dense fog, while another can have less oxygen and an increased. " - The tablet artifact. Not by humans, thoughby entities. In addition to the Level&x27;s attributes, here boast. It has 10 damage resistance. Level 23 appears to be an infinite factory, although it appears to be in a state of disrepair and abandonment each of the walls appear to be rusted, occasionally having holes in them. This shoreline consists of rolling hills of soot sand and jagged ebony rock that meets with ebbing and flowing abbey seawater and chalk-white seafoam. The level follows a 20th-century architectural design, featuring many. Survivors usually arrive on floor 0 of Level 79. 95, Haze will begin to chase after the wanderer; their speed remains the exact same during the chase. Red mushrooms containing several eyes are known to grow from the ground within Level 162, which should not. Backrooms Wiki. Although possessing houses deriving from such a wide range, buildings in Level 39&x27;s town appear uniform and well-preserved. Level 7. Backrooms Wiki. The brand and color of the car are seemingly random, but all cars appear to have suffered some sort of damage such as dents and shattered wind screens. 1 appears to be an infinite, standard, and abandoned mental hospital. The ceiling looked like it was built quickly. Level -511 is the 511th negative level of the Backrooms. Throughout the level, one can find coffins buried in walls, random skulls of various shapes and sizes, rooms with unmarked gravestones, and rooms blocked off with large, metal doors. Level 109, known as "Flooded Hallways," is a seemingly never-ending hallway with twists and turns. They are intelligent and can effectively communicate with humans speaking fluent English and French. WikidotFandomWikidotFandom Wikidot. Just when he thinks his situation couldn&x27;t possibly deteriorate further, he finds himself. Backrooms is one out of 63 floors that can be randomly chosen, or selected by a player. Level 90, otherwise known as "The Funspace", is an infinite segmentation of small, claustrophobic rooms styled to resemble a child&x27;s birthday party. 50 files on the wiki. Level 89 is a complex of oddly connected rooms that expand endlessly. Say "deez nuts" and you'll teleport into A Long Forgotten Exclamation. Like many levels, Level 922 the Escherian Stairwell has a history of changing from one form to the next. Haze will emanate a constant, distorted sound of a person screaming pitched up; this is the primary way of knowing if Haze has begun chasing. One, the dark red ocean of roses that covers all the ground as much as the eye can see, and two, the blue sky. Most wanderers will find themselves at the lobby of the movie theatre. Level 400, more commonly known as "The Ocean of the Final Frontier", is an infinite ocean, with a presumably infinite depth. Level -777 is the -778th level of the backrooms. their bodies are remolded and their weapons are forged of golden steel, granting them the gifts of the Crown itself. Level 514 is a seemingly infinite mansion with a vapor-wave aesthetic. Level 398 is the 399th level of the backrooms. They are to be avoided at all times due to their notable agility and mindless hunger for the lives of wanderers. Fandom""VIEW FULL SITE. 6 is a sub-level in between Level 9 and Level 10 of the Backrooms. The goal is the find the true exit of the. Fandom Apps Take your favorite fandoms with you and never miss a beat. If you&39;re not careful and noclip out of reality in the wrong areas, you&39;ll end up in the Backrooms, where it&39;s nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented. SPaG is a common term within the Backrooms Wiki, often seen in the deletion reason for a page. This shoreline consists of rolling hills of soot sand and jagged ebony rock that meets with ebbing and flowing abbey seawater and chalk-white seafoam. He wields a serrated dagger that secretes an unidentified toxin, and a sickle similar to those used for harvesting crops. Their sizes vary, but commonly they. "the appointment violated the canons of fair play and equal opportunity". This level was only discovered last year. Level 400, more commonly known as "The Ocean of the Final Frontier", is an infinite ocean, with a presumably infinite depth. The appearance of the Level is very different from its sublevel siblings, as it isn&x27;t located in pools. Unlike some Backrooms levels, Level 78 is not infinite. It can usually be found following random explorers. Level 768 consists of an expansive cloudscape that stretches infinitely across the horizon. Just when he thinks his situation couldnt possibly deteriorate further, he finds himself. It is generally. > The structure of the hotel is non-Euclidean and always changing, with corridors that cross each other and. Level 0 Level 0Level 0Level 0. The most infamous photo of Level -301. The theme park contains every theme park ride from The Frontrooms, and many rides that exist in other levels within the backrooms (Level 32). The Backrooms Level 0 "" Level 1 "The Liminalrooms" () Level 2 "" Level 3 "" Level 4 "" Level 5 "" Level 6 "" Level 7 "" Level 8 "" Level 9 ". They share indistinguishable features. Backrooms Wiki. Entities Entity Horde. The gravel and rocks have been proven to be unstable as it's effortless to form a hole in the ground and get stuck. Level -250 consists of several seemingly abandoned sidewalks, branching in multiple directions. Level 2 is the 3rd level of the Backrooms. It primarily features an expansive desert dominated by dunes of varying sizes, reminiscent of those found in The Frontrooms. This level is not necessarily about what you think. Level 699. The dawn of a new age. 3 in). Commonly called a Splash, the phenomenon is formed by ocean water weaving itself into a massive formation reminiscent of a static splash of water. Entity 297, AKA The Dark Sovereign (or simply the Sovereign) is a large, mysterious entity that is rarely seen by wanderers. The ceiling consists of 24ft. . human design buzzing digestion